Being a bit of a fan of Johnson Tsang sculptures, I really wanted to give animating a bobble headed baby a try. The idea for the walk itself was, an infant has opened a Burger King meal and received one of those little cardboard crowns, genuinely believing he’s become a little king the sense of power has gone straight to his little head, as he struts his ‘stuff’ with his cardboard crown and a rattle (scepter).
My Critique so far…
“I Love You”
I wanted to try something a bit different form my usual fair, and after doing the pseudo-Disney-esk Hand Turn I was in the mood to try something a little more graphic and iconic. I knew I wanted to animate some kind of monstrous bird and had a little rough sketch I quite liked as a starting point.
I also quite enjoyed the black and white old school vibe that I had with the hand turn but as I didn’t want to go rubber hose with this, I instead looked to the classic illustrators for a bit of inspiration. Aubrey Beardsley, while he isn’t my favorite illustrator, his use of bold shapes, big value masses and graphic patterning was something that I felt could be interesting to try out here. The 2 images below where my main source of inspiration, with just a touch of Hakumen no Mono‘s eye with some of the big bulky solid shape masses I like from Bengus‘ concept drawings he did for Capcom.
For the movement itself, I really liked how Aku’s body sweeps across the picture plane as this fluid dynamic shape and wanted to bring that influence into the movement.
While I feel it’s pretty clear I ran out of time at the end, missing the drag and follow through of the whiskers, the settle of the eye and the mouth, and the body’s still pretty rough, I felt it was time to put it aside and move forward onto other things. Overall I generally liked how this turned out even if it’s still a bit unfinished. I expect at some point I’ll get round to adding the last few frames but not just yet.
There are some really useful notes on breakdowns floating round the tumblrsphere, using hands to demonstrate the concept. As I forgetting where these posts are I figured the easiest thing to do was post them up here so I can remember where there from. Tuts courtesy of swarmanimation2016.tumblr.com so go show them some lov and check out their short film.
Breakdown / Accent / Arc
To thank for the support for our film so far, we are posting some notes on animating originally made for our animation assistants. Breakdown is a very crucial technique of animating. It is a guideline of how every action should be acted out. It involves a thinking process of “hmm, I want my character to move in this way particularly, because of the context/situation/emotion/thought… etc”
Last but not least, breakdowns are the playground for animators. If you find these notes useful, also check out our film We Have Plenty. It’s a 2D animated film created by the students of SCAD and RISD. Please support us on Kickstarter and help us spread the word! We will be back for more notes on animation!
My First 2D Animation at Falmouth.
As a first 2D animation I feel this was a really interesting place to start. After having done the stop-motion pendulum swings, begin set a water balloon, rather than a standard ball bounce, really forced me to really think a lot more about the shape design expressed through the squash and stretch of the balloon as it falls and bounces. Also I had no idea how a water balloon actually looks like when it drops and bounces and so I spent some time doing a series of drawn studies from the slow motion water balloon footage below, until I, finally, understood the internal fluid dynamics well enough to be able to design the action. I think if id of just been set a standard ball bounce I would of worked, more by feel and intuition, and probably wouldn’t of invested the same about of time in studying the action. Overall, I really like this as a first drawn 2D exercise.